Tambako's 3D Render
 
Presets
Load
Save
Rename
Delete
Synchronize
Cancel
Render
Pause
Save image Presets
Copy image

Render options
resolution
render from line
1
to line
600

use threads
   
number of threads
4
intelligent thread management
render order

antialiasing samples
1
aa width
0.8px
  quick aa

edge smoothing
0.1
transparent background
show alpha
background color

freeze noise
bicubic noise
render precision factor
1

Image options
exposure
0
gamma
1.25
saturation
100%

brightness
0%
contrast
100%

red
100%
green
100%
blue
100%

filter color
filter transparency
100%

vignette
0%
smoothness
34%
size
63%
round vignette

noise reduction
threshold
25%
second pass

Camera options
focal length
115mm
camera type

camera rotation
330°
camera height
0.4
camera distance
10

camera target x
0
camera target y
0

Object options
show objects
number of objects
3
object type
parameter 1
0.5

object size
0.8
size variation
0
distance between objects
1.3

elongation x
1
elongation y
1
auto-rotate

object rounding
0.1
objects cohesion
0.1
object height offset
0

rotation x
rotation y
rotation z

random placement x
0
rand. placement y
0
rand. placement z
0

rand. rotation x
random rotation y
random rotation z

random size
0
twist
0

hollow object
wall thickness
0.02
no bumps inside

object morphing
morph object type
parameter 1
1

strength
50%
horizontal gradient
0%
vertical gradient
0%

rotation x
rotation y
rotation z


Object pattern options
1
🠗
active
pattern type
character
parameter 1
0.5
parameter 2
0.5

pattern size
0.18
pattern frequency
1
color offset
0
os

offset x
0
offset y
0
offset z
0

rotation x
rotation y
rotation z

elongation x
1
elongation y
1

symmetry x
symmetry y
symmetry z
freeze z axis
mapping

turbulence amplitude
0
turbulence size
1
turbulence octaves
9

object color 1
object color 2
object color 3
contrast
0%

apply to:     diffuse
ambient
reflections
ref. roughness
transparency
sss
bumps

combination type
parameter 1
0.5
parameter 2
0.5

ⓘ 
+ Add object pattern

Material options
diffuse brilliance
1

reflections object
metallic
0%
ior
2.5

reflection roughness
0
reflection quality
2

reflections floor
metallic
0%
ior
1.5

reflection roughness
0
reflection quality
2


color dispersion
0
max. nb. of reflections/refractions
8


transparency object
0%

turbidity
0%
turbidity color
use pattern color
turbidity filter
100%

sub surface scattering intensity object
0%
transmission
1.35
color
use pattern color

sub surface scattering intensity floor
0%
transmission
1.35
color
use pattern color

luminosity object
0
luminosity floor
0

luminosity left wall
0
luminosity right wall
0
luminosity front wall
0

luminosity back wall
0
luminosity ceiling
0

luminosity directivity
0


Bump options
bumps as bump map

1
🠗
active
bump type object
parameter 1
0.5
parameter 2
0.5

bump size
0.25
bump height
0.3

concave bumps
concavity offset
0

offset x
0
offset y
0
offset z
0

rotation x
rotation y
rotation z

elongation x
1
elongation y
1
height offset
0

symmetry x
symmetry y
symmetry z
freeze z axis
mapping

turbulence amplitude
0
turbulence size
1
turbulence octaves
9


ⓘ 
+ Add bumps object

1
🠗
active
bump type floor
parameter 1
0.5
parameter 2
0.5

bump size
0.25
bump height
0.3

concave bumps
concavity offset
0

offset x
0
offset z
0
height offset
0

rotation
elongation x
1
elongation y
1

turbulence amplitude
0
turbulence size
1
turbulence octaves
9


ⓘ 
+ Add bumps floor

Object halo options
halo active
don't render object
color 1
color 2
color 3

distance
0.35
density
0.35
opacity
100%

power
0.35
luminosity
1
quality
1

turbulence amplitude
0
turbulence size
1
turbulence octaves
3

vertical gradient
0


Lighting options
1
🠗
active
type
intensity
1.2
attenuation
0.05
color

height
8
x position
-2
z position
12

spotlight angle
6
spotlight falloff
10%

spotlight x pointing location
0
spotlight y pointing location
0

lamp x repeat number
1
lamp x repeat offset
1
distribute intensity

lamp y repeat number
1
lamp y repeat offset
1
swap y/z axes

ⓘ 
+ Add lamp

specular intensity object
0.6
specular glossiness object
0.2

specular intensity floor
0.6
specular glossiness floor
0.2

specular intensity walls
0.25
specular glossiness walls
0.5

ambient intensity
0.23
ambient color
ambient occlusion
0%

env. color quality
2
env. col. angle factor
0.7
env. distance factor
0

shadows
intensity
80%
smoothness
2

Sky options
sky color
use gradients
show lamps

gradient factor red
0.9
gr. factor green
0.5
gr. factor blue
0.3

fog
fog density
20%
color
use sky color

fog variance
0%
variance size
1
color variance
0%

height gradient
0%

clouds
clouds color
  clouds scale
15
octaves
11

clouds coverage
50%
coverage gradient
0

opacity
100%
darkening
25%

rainbows
intensity
1
big angle
41
small angle
2

stars
number of stars
 
2000
global stars

brightness
1
brightness var.
0

halo
0.3
color var.
0

Floor options
color 1
color 2
color 3
use gradients

real floor
floor size
100


1
🠗
active
pattern type
character
parameter 1
0.5
parameter 2
0.5

pattern size
0.3
pattern frequency
1
color offset
0
os

contrast
0%
elongation x
1
elongation y
1

offset x
0
offset z
0
rotation

turbulence amplitude
0
turbulence size
1

apply to:     diffuse
ambient
reflections
ref. roughness
sss
bumps

combination type
parameter 1
0.5
parameter 2
0.5
assign to

ⓘ 
+ Add floor pattern

Walls options
activate left wall
left wall distance
3
left wall color
roughness
0.2

activate right wall
right wall distance
3
right wall color
roughness
0.2

activate front wall
front wall distance
6
front wall color
roughness
0.2

activate back wall
back wall distance
6
back wall color
roughness
0.2

activate ceiling
ceiling height
2
ceiling color
roughness
0.2

roughness size
0.5